Founded in 2011, we love making games! 

 

Our team has created some of the best-selling games of all time. We have a reputation for creating our own compelling original products as well as working with some of the world’s best IPs.

Seismic Games employs some of the most talented engineers, game designers, artists, and production staff in the industry.

 

Executive Leadership

 

  Greg Borrud  CEO  Greg is an industry veteran having worked in the games industry for 20 years. He was a co-Founder and Head of Production for Pandemic Studios. In its 12 year history, Pandemic developed some of the best-selling franchises in the industry, including ‘Star Wars: Battlefront,’ ‘Mercenaries,’ ‘Destroy All Humans,’ ‘Full Spectrum Warrior,’ and ‘The Saboteur’. Pandemic was acquired, along with Bioware, by Electronic Arts in 2007.   LinkedIn

Greg Borrud
CEO

Greg is an industry veteran having worked in the games industry for 20 years. He was a co-Founder and Head of Production for Pandemic Studios. In its 12 year history, Pandemic developed some of the best-selling franchises in the industry, including ‘Star Wars: Battlefront,’ ‘Mercenaries,’ ‘Destroy All Humans,’ ‘Full Spectrum Warrior,’ and ‘The Saboteur’. Pandemic was acquired, along with Bioware, by Electronic Arts in 2007.

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  Eric "Giz" Gewirtz  CCO & Co-Founder  Before founding Seismic, Giz was Project Director for ‘Star Wars: Battlefront’ (I and II) & ‘Lord of the Rings: Conquest’ for Pandemic Studios. He co-founded Little Quake Games, where he was CCO of the studio. Giz is also an active screenwriter for film and TV, having worked on projects for 20th Century Fox and Warner Bros.   LinkedIn

Eric "Giz" Gewirtz
CCO & Co-Founder

Before founding Seismic, Giz was Project Director for ‘Star Wars: Battlefront’ (I and II) & ‘Lord of the Rings: Conquest’ for Pandemic Studios. He co-founded Little Quake Games, where he was CCO of the studio. Giz is also an active screenwriter for film and TV, having worked on projects for 20th Century Fox and Warner Bros.

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  Trey Watkins  Creative Director  Trey began his career at Activision in 1995 contributing to a host of games including: Dark Reign, Mechwarrior 2, Star Trek Armada, & Spiderman. He joined Pandemic in 2004 helping launch Star Wars Battlefront & directing The Saboteur. In 2012, he rejoined Activision as the Studio Creative Director at Beachhead Studio, developing Call of Duty Clan Wars and most recently Skylanders Battlecast.   LinkedIn

Trey Watkins
Creative Director

Trey began his career at Activision in 1995 contributing to a host of games including: Dark Reign, Mechwarrior 2, Star Trek Armada, & Spiderman. He joined Pandemic in 2004 helping launch Star Wars Battlefront & directing The Saboteur. In 2012, he rejoined Activision as the Studio Creative Director at Beachhead Studio, developing Call of Duty Clan Wars and most recently Skylanders Battlecast.

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